I just proofread the translation of the latest Mieville's novel, "The City and the City." It is about a criminal case in two different cities and countries that share the same space and purely physical overlap accordingly. But so much only explanation, because I really wanted to address something else.
What in the book that is found particularly funny was the mention of a "Ul-Qomah-Simulaturs." Ul Qomah is one of two towns in the novel, and in this simulator could visit them virtually. What has brought me right up with the idea of whether something could not implement in reality - namely, as a computer game Mieville on the setting inspired.
I imagine it appealing against. The player moves through the city and has to solve, just like in the book, a criminal case. He visited people and places, and everything that belongs to the city where he is at the moment, a little stressed, "the new city a little" fuzzy. Here, the player can first determine in one city, then the other - but if he ever his city "leaves" and illegal visits a site, interviewed a person who is not actually in his city, the game is over, or he loses a life or whatever ...
It would therefore not only about the event to solve, but at the same time we would still have to take good care of its environment to make no mistakes, no mistake. And the real solution of the game could be in the "between" to settle - in places and with people who hide among the cities and always act as if they belonged to another.
The really important approaches would therefore "out of focus in both cities," and in the course of its investigation, the player would have to track down exactly these elements. It would then be to figure out which city the getarnen elements are in truth, so you can get hold of her.
similar way or I ask myself at least that.
A Ul-Qomah and Beszel simulator at the same time, then, for the personal computer on which you can explore the secrets of both cities and make fullest Mieville concept and virtual. Maybe yes
is implemented at some point ;-)
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